I am a multi-disciplinary artist with a passion for creating immersive experiences through sound, visuals, and technology.
My name is Vinni Richburgh.
As an artist it is my passion to merge diverse creative fields into cohesive and captivating experiences, which stimulate the senses and engage the mind.
From 2017 to 2020 I attended the Berufsfachschule für Musik Sulzbach-Rosenberg, where I completed my training to become a state-certified ensemble director. This served as an orientation phase as well as a stepping stone into my studies.
In 2016 I began taking my first strides with the Unreal Engine. During the development of Nenneman - The Game, which started in late 2019, I was able to gain solid skills in working with the Engine. Since early 2023 I'm porting my game to the Godot engine to stay in control of my work and its license, which was a concern with the proprietary nature of Unreal.
Since 2022 I am studying Music Informatics/Musicology at the Hochschule für Musik Karlsruhe.